Stats: Difference between revisions

From Lordling of Hearts
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__TOC__
__TOC__
<div id="Level"></div>
<div id="Level"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_level.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_level.png|48px|class=pixelart flip_h|link=]]  
| Level
| Level
|}
|}
* '''Description''': The accumulated achievement of all of somebody's adventures.  
* '''Description''': The accumulated achievement of all of somebody's adventures.
* '''Default value''': 1
* '''Default value''': 1
* '''Minimum value''': 1
* '''Minimum value''': 1
<div id="Exp"></div>
<div id="Exp"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_exp.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_exp.png|48px|class=pixelart flip_h|link=]]  
| Exp
| Exp
|}
|}
* '''Description''': Progress towards the next level.  
* '''Description''': Progress towards the next level.
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Skill Points"></div>
<div id="Skill Points"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_skill_points.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_skill_points.png|48px|class=pixelart flip_h|link=]]  
| Skill Points
| Skill Points
|}
|}
* '''Description''': Points that can be used to but new skills in the Skill tree menu.  
* '''Description''': Points that can be used to but new skills in the Skill tree menu.
* '''Default value''': 3
* '''Default value''': 3
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Hitpoints"></div>
<div id="Hitpoints"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_hp.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_hp.png|48px|class=pixelart flip_h|link=]]  
| Hitpoints
| Hitpoints
|}
|}
* '''Description''': Represents one's total physical health. You die if this reaches 0.  
* '''Description''': Represents one's total physical health. You die if this reaches 0.
* '''Default value''': -14
* '''Default value''': -14
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Lust"></div>
<div id="Lust"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_lust.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_lust.png|48px|class=pixelart flip_h|link=]]  
| Lust
| Lust
|}
|}
* '''Description''': Represents one's current aroused state. If this hits max, they orgasm.  
* '''Description''': Represents one's current aroused state. If this hits max, they orgasm.
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Flux"></div>
<div id="Flux"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_flux.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_flux.png|48px|class=pixelart flip_h|link=]]  
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* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Strength"></div>
<div id="Strength"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_strength.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_strength.png|48px|class=pixelart flip_h|link=]]  
| Strength
| Strength
|}
|}
* '''Description''': Increases Melee Attack.  
* '''Description''': Increases Melee Attack.
* '''Default value''': 10
* '''Default value''': 10
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Skill"></div>
<div id="Skill"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_skill.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_skill.png|48px|class=pixelart flip_h|link=]]  
| Skill
| Skill
|}
|}
* '''Description''': Increases Ranged Attack and slightly increases Defense.  
* '''Description''': Increases Ranged Attack and slightly increases Defense.
* '''Default value''': 10
* '''Default value''': 10
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Libido"></div>
<div id="Libido"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_libido.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_libido.png|48px|class=pixelart flip_h|link=]]  
| Libido
| Libido
|}
|}
* '''Description''': Increases Lust and Virility (chance to impregnate).  
* '''Description''': Increases Lust and Virility (chance to impregnate).
* '''Default value''': 10
* '''Default value''': 10
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Instinct"></div>
<div id="Instinct"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_instinct.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_instinct.png|48px|class=pixelart flip_h|link=]]  
| Instinct
| Instinct
|}
|}
* '''Description''': Increases Flux and Fertility (chance to become pregnant).  
* '''Description''': Increases Flux and Fertility (chance to become pregnant).
* '''Default value''': 10
* '''Default value''': 10
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Constitution"></div>
<div id="Constitution"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_constitution.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_constitution.png|48px|class=pixelart flip_h|link=]]  
| Constitution
| Constitution
|}
|}
* '''Description''': Increases Hitpoints and slightly increases Pregnancy Speed.  
* '''Description''': Increases Hitpoints and slightly increases Pregnancy Speed.
* '''Default value''': 10
* '''Default value''': 10
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Wisdom"></div>
<div id="Wisdom"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_wisdom.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_wisdom.png|48px|class=pixelart flip_h|link=]]  
| Wisdom
| Wisdom
|}
|}
* '''Description''': Increases Magic Attack.  
* '''Description''': Increases Magic Attack.
* '''Default value''': 10
* '''Default value''': 10
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Guilders"></div>
<div id="Guilders"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_guilders.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_guilders.png|48px|class=pixelart flip_h|link=]]  
| Guilders
| Guilders
|}
|}
* '''Description''': Small copperish coins. The basic currency within the Draakenburcht.  
* '''Description''': Small copperish coins. The basic currency within the Draakenburcht.
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Earth Resistance"></div>
<div id="Earth Resistance"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_resistance_earth.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_resistance_earth.png|48px|class=pixelart flip_h|link=]]  
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* '''Maximum value''': 200
* '''Maximum value''': 200
<div id="Air Resistance"></div>
<div id="Air Resistance"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_resistance_air.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_resistance_air.png|48px|class=pixelart flip_h|link=]]  
| Air Resistance
| Air Resistance
|}
|}
* '''Description''': Resistance against air damage. This damage type describes wind, thunder, and storm.  
* '''Description''': Resistance against air damage. This damage type describes wind, thunder, and storm.
* '''Minimum value''': -100
* '''Minimum value''': -100
* '''Maximum value''': 200
* '''Maximum value''': 200
<div id="Fire Resistance"></div>
<div id="Fire Resistance"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_resistance_fire.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_resistance_fire.png|48px|class=pixelart flip_h|link=]]  
| Fire Resistance
| Fire Resistance
|}
|}
* '''Description''': Resistance against fire damage. This damage type describes heat, flames, and magma.  
* '''Description''': Resistance against fire damage. This damage type describes heat, flames, and magma.
* '''Minimum value''': -100
* '''Minimum value''': -100
* '''Maximum value''': 200
* '''Maximum value''': 200
<div id="Water Resistance"></div>
<div id="Water Resistance"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_resistance_water.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_resistance_water.png|48px|class=pixelart flip_h|link=]]  
| Water Resistance
| Water Resistance
|}
|}
* '''Description''': Resistance against water damage. This damage type describes water, cold, and ice.  
* '''Description''': Resistance against water damage. This damage type describes water, cold, and ice.
* '''Minimum value''': -100
* '''Minimum value''': -100
* '''Maximum value''': 200
* '''Maximum value''': 200
<div id="Aether Resistance"></div>
<div id="Aether Resistance"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_resistance_aether.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_resistance_aether.png|48px|class=pixelart flip_h|link=]]  
| Aether Resistance
| Aether Resistance
|}
|}
* '''Description''': Resistance against aether damage. This damage type describes pure magical force.  
* '''Description''': Resistance against aether damage. This damage type describes pure magical force.
* '''Minimum value''': -100
* '''Minimum value''': -100
* '''Maximum value''': 200
* '''Maximum value''': 200
<div id="Metal Resistance"></div>
<div id="Metal Resistance"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_resistance_metal.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_resistance_metal.png|48px|class=pixelart flip_h|link=]]  
| Metal Resistance
| Metal Resistance
|}
|}
* '''Description''': Resistance against metal damage. This damage type describes most physical hits, like punches and weapon strikes.  
* '''Description''': Resistance against metal damage. This damage type describes most physical hits.
* '''Minimum value''': -100
* '''Minimum value''': -100
* '''Maximum value''': 200
* '''Maximum value''': 200
<div id="Life Resistance"></div>
<div id="Life Resistance"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_resistance_life.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_resistance_life.png|48px|class=pixelart flip_h|link=]]  
| Life Resistance
| Life Resistance
|}
|}
* '''Description''': One's affinity for the life element. For most creatures, this will be 200 (100% heal) by default, causing you to heal when you take life damage. However, most undead do not share this benefit, and can be harmed by life damage instead.  
* '''Description''': One's affinity for the life element. For most creatures, this will be 200 (100% heal) by default. This causing them to heal when you take life damage. However, most undead are harmed by life damage instead.
* '''Default value''': 200
* '''Default value''': 200
* '''Minimum value''': -100
* '''Minimum value''': -100
* '''Maximum value''': 200
* '''Maximum value''': 200
<div id="Lust Resistance"></div>
<div id="Lust Resistance"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_resistance_lust.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_resistance_lust.png|48px|class=pixelart flip_h|link=]]  
| Lust Resistance
| Lust Resistance
|}
|}
* '''Description''': Resistance to seduction by physical, chemical, or magical means.  
* '''Description''': Resistance to seduction by physical, chemical, or magical means.
* '''Minimum value''': -100
* '''Minimum value''': -100
* '''Maximum value''': 200
* '''Maximum value''': 200
<div id="Flux Resistance"></div>
<div id="Flux Resistance"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_resistance_flux.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_resistance_flux.png|48px|class=pixelart flip_h|link=]]  
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* '''Maximum value''': 200
* '''Maximum value''': 200
<div id="Fertility"></div>
<div id="Fertility"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_fertility.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_fertility.png|48px|class=pixelart flip_h|link=]]  
| Fertility
| Fertility
|}
|}
* '''Description''': The higher somebody's fertility, the better their chances of becoming pregnant (Lowers their pregnancy barrier on impregnation rolls).
* '''Description''': The higher somebody's fertility, the better their chances of becoming pregnant. Lowers their pregnancy barrier on impregnation rolls.  
* '''Minimum value''': 0
<div id="Virility"></div>
<div id="Virility"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_virility.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_virility.png|48px|class=pixelart flip_h|link=]]  
| Virility
| Virility
|}
|}
* '''Description''': The higher somebody's virility, the better their chances of impregnating a target (Increases their seed score on impregnation rolls).
* '''Description''': The higher somebody's virility, the better their chances of impregnating a target. Increases seed score on impregnation rolls.  
* '''Minimum value''': 0
<div id="Pregnancy Speed"></div>
<div id="Pregnancy Speed"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_preg_speed.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_preg_speed.png|48px|class=pixelart flip_h|link=]]  
| Pregnancy Speed
| Pregnancy Speed
|}
|}
* '''Description''': Decreases the durations of their (and their partner's) pregnancies.  
* '''Description''': Decreases the durations of their (and their partner's) pregnancies.
* '''Minimum value''': 0
<div id="Pregnancy Barrier (womb)"></div>
{| class="wikitable" | style="width:auto;padding:0px"
|-
| style="width:1%" | [[File:Stat_preg_barrier_womb.png|48px|class=pixelart flip_h|link=]]
| Pregnancy Barrier (womb)
|}
* '''Description''': The wall that has to be overcome for this entity to be regularly impregnated. Decreases with Fertility, or special types of Snatch.  
* '''Minimum value''': 0
* '''Minimum value''': 0
<div id="Pregnancy Barrier (anus)"></div>
{| class="wikitable" | style="width:auto;padding:0px"
|-
| style="width:1%" | [[File:Stat_preg_barrier_anus.png|48px|class=pixelart flip_h|link=]]
| Pregnancy Barrier (anus)
|}
* '''Description''': The wall that has to be overcome for this entity to be anally impregnated. Decreases with Fertility, or special types of Anus.
* '''Minimum value''': 0
<div id="Sperm Power"></div>
{| class="wikitable" | style="width:auto;padding:0px"
|-
| style="width:1%" | [[File:Stat_seed_dice.png|48px|class=pixelart flip_h|link=]]
| Sperm Power
|}
* '''Description''': Represents the strength of the sperm during an impregnation roll. Increases with Virility, or special types of Phallus.
* '''Minimum value''': 1
<div id="Armor"></div>
<div id="Armor"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_armor.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_armor.png|48px|class=pixelart flip_h|link=]]  
| Armor
| Armor
|}
|}
* '''Description''': Total armor value from equipment, increases Defense.  
* '''Description''': Total armor value from equipment, increases Defense.
<div id="Weapon Attack Power"></div>
<div id="Weapon Attack Power"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_weapon_attack_power.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_weapon_attack_power.png|48px|class=pixelart flip_h|link=]]  
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* '''Description''': Boosts MELEE and RANGED attacks and skills.
* '''Description''': Boosts MELEE and RANGED attacks and skills.
<div id="Weapon Magic Power"></div>
<div id="Weapon Magic Power"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_weapon_magic_power.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_weapon_magic_power.png|48px|class=pixelart flip_h|link=]]  
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* '''Description''': Boosts MAGIC attacks and skills.
* '''Description''': Boosts MAGIC attacks and skills.
<div id="Melee Attack"></div>
<div id="Melee Attack"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_melee_attack.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_melee_attack.png|48px|class=pixelart flip_h|link=]]  
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* '''Description''': Total MELEE attack power.
* '''Description''': Total MELEE attack power.
<div id="Ranged Attack"></div>
<div id="Ranged Attack"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_ranged_attack.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_ranged_attack.png|48px|class=pixelart flip_h|link=]]  
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* '''Description''': Total RANGED attack power.
* '''Description''': Total RANGED attack power.
<div id="Magic Attack"></div>
<div id="Magic Attack"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_magic_attack.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_magic_attack.png|48px|class=pixelart flip_h|link=]]  
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* '''Description''': Total MAGIC attack power.
* '''Description''': Total MAGIC attack power.
<div id="Defense"></div>
<div id="Defense"></div>
{| class="wikitable" | style="width:100%;padding:0px"  
{| class="wikitable" | style="width:auto;padding:0px"  
|-
|-
| style="width:1%" | [[File:Stat_defense.png|48px|class=pixelart flip_h|link=]]  
| style="width:1%" | [[File:Stat_defense.png|48px|class=pixelart flip_h|link=]]  

Revision as of 09:08, 22 November 2025

Level
  • Description: The accumulated achievement of all of somebody's adventures.
  • Default value: 1
  • Minimum value: 1
Exp
  • Description: Progress towards the next level.
  • Minimum value: 0
Skill Points
  • Description: Points that can be used to but new skills in the Skill tree menu.
  • Default value: 3
  • Minimum value: 0
Hitpoints
  • Description: Represents one's total physical health. You die if this reaches 0.
  • Default value: -14
  • Minimum value: 0
Lust
  • Description: Represents one's current aroused state. If this hits max, they orgasm.
  • Minimum value: 0
Flux
  • Description: Represents one's reservoir of magical energy. This is used to use skills and cast spells.
  • Default value: -33
  • Minimum value: 0
Strength
  • Description: Increases Melee Attack.
  • Default value: 10
  • Minimum value: 0
Skill
  • Description: Increases Ranged Attack and slightly increases Defense.
  • Default value: 10
  • Minimum value: 0
Libido
  • Description: Increases Lust and Virility (chance to impregnate).
  • Default value: 10
  • Minimum value: 0
Instinct
  • Description: Increases Flux and Fertility (chance to become pregnant).
  • Default value: 10
  • Minimum value: 0
Constitution
  • Description: Increases Hitpoints and slightly increases Pregnancy Speed.
  • Default value: 10
  • Minimum value: 0
Wisdom
  • Description: Increases Magic Attack.
  • Default value: 10
  • Minimum value: 0
Guilders
  • Description: Small copperish coins. The basic currency within the Draakenburcht.
  • Minimum value: 0
Earth Resistance
  • Description: Resistance against earth damage. This damage type describes nature, rock, and poison.
  • Minimum value: -100
  • Maximum value: 200
Air Resistance
  • Description: Resistance against air damage. This damage type describes wind, thunder, and storm.
  • Minimum value: -100
  • Maximum value: 200
Fire Resistance
  • Description: Resistance against fire damage. This damage type describes heat, flames, and magma.
  • Minimum value: -100
  • Maximum value: 200
Water Resistance
  • Description: Resistance against water damage. This damage type describes water, cold, and ice.
  • Minimum value: -100
  • Maximum value: 200
Aether Resistance
  • Description: Resistance against aether damage. This damage type describes pure magical force.
  • Minimum value: -100
  • Maximum value: 200
Metal Resistance
  • Description: Resistance against metal damage. This damage type describes most physical hits.
  • Minimum value: -100
  • Maximum value: 200
Life Resistance
  • Description: One's affinity for the life element. For most creatures, this will be 200 (100% heal) by default. This causing them to heal when you take life damage. However, most undead are harmed by life damage instead.
  • Default value: 200
  • Minimum value: -100
  • Maximum value: 200
Lust Resistance
  • Description: Resistance to seduction by physical, chemical, or magical means.
  • Minimum value: -100
  • Maximum value: 200
Flux Resistance
  • Description: One's affinity for absorbing flux. For most creatures, this will be 200 (100% heal) by default.
  • Default value: 200
  • Minimum value: -100
  • Maximum value: 200
Fertility
  • Description: The higher somebody's fertility, the better their chances of becoming pregnant. Lowers their pregnancy barrier on impregnation rolls.
Virility
  • Description: The higher somebody's virility, the better their chances of impregnating a target. Increases seed score on impregnation rolls.
Pregnancy Speed
  • Description: Decreases the durations of their (and their partner's) pregnancies.
  • Minimum value: 0
Pregnancy Barrier (womb)
  • Description: The wall that has to be overcome for this entity to be regularly impregnated. Decreases with Fertility, or special types of Snatch.
  • Minimum value: 0
Pregnancy Barrier (anus)
  • Description: The wall that has to be overcome for this entity to be anally impregnated. Decreases with Fertility, or special types of Anus.
  • Minimum value: 0
Sperm Power
  • Description: Represents the strength of the sperm during an impregnation roll. Increases with Virility, or special types of Phallus.
  • Minimum value: 1
Armor
  • Description: Total armor value from equipment, increases Defense.
Weapon Attack Power
  • Description: Boosts MELEE and RANGED attacks and skills.
Weapon Magic Power
  • Description: Boosts MAGIC attacks and skills.
Melee Attack
  • Description: Total MELEE attack power.
Ranged Attack
  • Description: Total RANGED attack power.
Magic Attack
  • Description: Total MAGIC attack power.
Defense
  • Description: Reduces incoming damage by 50% of this value.